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Second Wednesday - Artificial Intelligence in Gaming

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Artificial Intelligence in Gaming

Adding the human dimension to games


In the near future many of us will have avatars and be a part of a virtual experience embedded with advanced artificial intelligence (AI) techniques.

This event therefore considered the role that artificial intelligence is playing with respect to how intelligent machine-driven avatars will be in the future.

The event also looked at how AI is currently being used in educational and health settings, as well as in leading edge research projects, such as the Echoes project.

Leading specialist speakers from industry and academia explored examples of artifical intelligence being used today and will explore possible applications for the technologies in the future, igniting active debate and discussion.

Date(s): 10 March 2010

Agenda

Title Speaker    
Title of the presentation  
Adaptiveness in Gaming using Artificial Life techniques Prof. Sara de Freitas FRSA 
User-adaptiveness Games Vania Dimitrova 
Building an Autonomous Avatar David Burden 
Developing More Realistic Characters for VW Stuart Slater 
Towards Adaptive Video Games Simon Colton 

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