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Corwin Bell
Corwin Bell
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Corwin Bell, Vision Shift Studio
Presentation for Second Wednesday Converging Technologies and Hybrid Spaces Season (2009-2010) -
The Future of Gaming Novel Human Computer Interfaces for Education and Health: 14 April 2010
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In this sub-section...
Developing More Realistic Characters in Virtual Worlds
Building an Autonomous Avatar
Towards Adaptive Video Games
Welcome and Introductions
Educational Alternate Reality Games
Grow up and stop playing with yourself!
From fervent competition to engaging assessment
Making life playable
Using Brain-Computer Interfaces
EEG and Eye Tracking Technologies
Biofeedback games for health and therapy
Corwin Bell
Neurosky Games
Closing Thoughts
Massively multiplayer online game in Education
Tackling Childhood Obesity using Serious Games
Music and virtual worlds to engage children with autism
Real time motion capture & human motion capture
Introduction to Identity, avatars and agents In health and education
AIS educational full body interactive games & user’s physical experience in schools
Communications skills learning in immersive virtual environment
Creating a successful virtual world application is as much about people as it is about technology.
5D modelling in the heavy civil engineering industry, the role of Virtual Reality
V-Trade Project
Construction Planning Training Using Serious Gaming Integrated with 5D Environment
Archive
Inaugural Lecture 21st March 4-5pm Coventry University
GALA Network of Excellence Project Meeting
Workshop on URBAN CRISIS
Business Opportunities in Foreign Markets - Meet the Experts
Gamescom
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