Projects

SGI People publish their project information

[8 Projects]

Serious about Games

Serious Abot GamesThe West Midlands (UK) region is fast becoming recognised as one of the key EU regions with regard to the development of serious games.

Second Life Science City

Start-Up Cafe in SLSecond Life Science City is a virtual world demonstrator and events programme to engage West Midland’s businesses in the use and exploration of the commercial and social networking potential of immersive virtual environments such as Second Life.

Engaging Training Solutions

Engaging Training SolutionsThe aim of this DTI project is to investigate the application of skills and technology used in video games to create more effective training solutions.

Serious Games Exposed

Serious Games Exposed The aim of this IDM (Interactive Digital Media project) is to carry out a mapping of the Serious Games Industry within the UK, and take a global snap shot to map where the UK fits into the worldwide perspective.

PLaNet (Pattern Language Network for Web 2.0 Learning)

PLaNetThe aim of this project is to facilitate the sharing of best practice in the use of new web technologies, including the use of virtual worlds, in teaching and learning.

CISCO/GIUNTI LABS COLLABORATION

LABS CollaborationThe Serious Games Institute is collaborating with Cisco in the USA, Giunti Labs in Italy and Ambient Performance in the UK to explore the potential of smart buildings and campuses to support innovative and personalised learning.

E-Vita

side bannerE-VITA - European Life Experiences – is a project focussed on game-based and intergenerational learning. Within the project, individual experiences, biographies, customs, knowledge and cross-border experiences in various European countries will be documented and shared in motivating and engaging web-based Serious Games.

mEducator

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The mEducator Best Practice Network (BPN) aims to implement and critically evaluate existing standards and reference models in the field of e-learning in order to enable specialized state-of-the-art medical educational content to be discovered, retrieved, shared and re-used across European higher academic institutions.

[8 Projects]